“The raven says: name what isn’t yours. Then it stops being a stranger.”
Code, design, writing and pixel art by Oleksandr Shapoval. Every sprite in the game is produced by the project's own generator in a 26-colour palette; no third-party artwork ships in the game. © 2026 Oleksandr Shapoval.
Godot Engine 4.7, MIT licence.
Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md).
Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Godot bundles over a hundred third-party components under their own licences — among them FreeType, HarfBuzz, ICU, zlib, libpng, Ogg Vorbis, Brotli, PCRE2 and SDL. The complete list with licence texts is shown by the game itself: ABOUT → LICENCES.
Public Pixel 1.24 by GGBotNet, licensed CC0 1.0 Universal (public domain). Attribution is not required; we credit it because that is the decent thing to do.
All sound effects are CC0 (public domain), from OpenGameArt.org. Attribution is not required; the authors are named out of respect for the work.
| Sound in game | Source | Author | Licence |
|---|---|---|---|
| pestle hit | 100 CC0 metal and wood SFX (wood_hit_02) | rubberduck | CC0 |
| wood and straw crunch | 100 CC0 metal and wood SFX (wood_breaking_01) | rubberduck | CC0 |
| dull trampoline bounce | 100 CC0 metal and wood SFX (metal_spring_01) | rubberduck | CC0 |
| soft landing | 100 CC0 SFX #2 (sfx100v2_hit_02) | rubberduck | CC0 |
| pot shatter | 100 CC0 SFX #2 (sfx100v2_glass_03) | rubberduck | CC0 |
| slam whoosh | Swishes Sound Pack (swish-10) | artisticdude | CC0 |
Both themes are CC0 (public domain) from the FreePD.com library. FreePD's site has closed; its catalogue is preserved at the Internet Archive. Attribution is not required; the composers are named from the source files' own metadata.
| Track | Where it plays | Composer | Licence |
|---|---|---|---|
| Witch Waltz | menu, Baba Yaga's theme | Kevin MacLeod (FreePD Music, 2018) | CC0 |
| Forest Night | the night forest, in-run | Phase Shift (album “Night Sky”) | CC0 |
Only the engine licence is required: MIT obliges us to ship the notice above, and so do several of Godot's bundled components, whose full texts are shown on the LICENCES screen inside the game. Everything else on this page is CC0 (marked as such in the tables above): the authors waived the requirement to be credited in advance. We credit them anyway. If CC-BY-licensed material is ever added to the game, its row will read “CC-BY” instead of “CC0” and this page will carry the mandatory attribution — author, licence and any modifications made.